<?xml version="1.0" encoding="iso-8859-1"?>
<i3D name="alternating Strobe.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
    <Asset>
        <Export program="GIANTS Editor 64bit" version="10.0.3"/>
    </Asset>
    <Files>
        <File fileId="3" filename="$data/shaders/vehicleShader.xml"/>
        <File fileId="14" filename="$data/shared/clearPlastic_diffuse.png"/>
        <File fileId="5" filename="$data/shared/detailLibrary/flat_normal.png"/>
        <File fileId="13" filename="$data/shared/detailLibrary/metallic/clear_diffuse.png"/>
        <File fileId="12" filename="$data/shared/detailLibrary/metallic/clear_specular.png"/>
        <File fileId="15" filename="$data/shared/detailLibrary/metallic/glass/glassClear03_specular.png"/>
        <File fileId="6" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticPainted_diffuse.png"/>
        <File fileId="4" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticPainted_specular.png"/>
        <File fileId="11" filename="$data/vehicles/newHolland/cr11/workingLight3_emissive.png"/>
        <File fileId="1" filename="$data/vehicles/newHolland/cr11/workingLight3_normal.png"/>
        <File fileId="2" filename="$data/vehicles/newHolland/cr11/workingLight3_vmask.png"/>
    </Files>
    <Materials>
        <Material name="workingLight3_chrome_01_mat" materialId="51" customShaderId="3" customShaderVariation="staticLight">
            <Normalmap fileId="1"/>
            <Glossmap fileId="2"/>
            <Custommap name="detailSpecular" fileId="12"/>
            <Custommap name="detailNormal" fileId="5"/>
            <Custommap name="detailDiffuse" fileId="13"/>
            <Custommap name="lightsIntensity" fileId="11"/>
        </Material>
        <Material name="workingLight3_chrome_02_mat" materialId="52" customShaderId="3" customShaderVariation="staticLight">
            <Normalmap fileId="1"/>
            <Glossmap fileId="2"/>
            <Custommap name="detailSpecular" fileId="12"/>
            <Custommap name="detailNormal" fileId="5"/>
            <Custommap name="detailDiffuse" fileId="13"/>
            <Custommap name="lightsIntensity" fileId="11"/>
            <CustomParameter name="colorScale" value="1 1 0"/>
        </Material>
        <Material name="workingLight3_glassClear03_mat" materialId="53" customShaderId="3" customShaderVariation="staticLight">
            <Texture fileId="14"/>
            <Normalmap fileId="1"/>
            <Glossmap fileId="2"/>
            <Custommap name="detailSpecular" fileId="15"/>
            <Custommap name="detailNormal" fileId="5"/>
            <Custommap name="detailDiffuse" fileId="13"/>
            <Custommap name="lightsIntensity" fileId="11"/>
        </Material>
        <Material name="workingLight3_plasticPaintedShinyBlack_mat" materialId="54" customShaderId="3" customShaderVariation="staticLight">
            <Normalmap fileId="1"/>
            <Glossmap fileId="2"/>
            <Custommap name="detailSpecular" fileId="4"/>
            <Custommap name="detailNormal" fileId="5"/>
            <Custommap name="detailDiffuse" fileId="6"/>
            <Custommap name="lightsIntensity" fileId="11"/>
            <CustomParameter name="colorScale" value="0.012 0.012 0.012"/>
            <CustomParameter name="smoothnessScale" value="1.52"/>
        </Material>
    </Materials>
    <Shapes externalShapesFile="alternating Strobe.i3d.shapes"/>
    <Scene>
        <Shape name="beaconLightsBackRight_static" translation="0.36631 2.39985 -1.49185" rotation="1.32012e-06 2.40452 -180" shapeId="1" clipDistance="75" nodeId="317" castsShadows="false" receiveShadows="true" decalLayer="1" materialIds="54,52,51">
            <Shape name="beaconLightsBackRightGlass_static" translation="0 -5e-06 -0.01608" rotation="-90 0 0" shapeId="2" clipDistance="75" nodeId="318" castsShadows="false" receiveShadows="true" decalLayer="1" materialIds="53"/>
        </Shape>
    </Scene>
</i3D>
