<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="frontLightsktz70.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.6"/>
  </Asset>

  <Files>
    <File fileId="4" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="22" filename="$data/shared/clearPlastic_diffuse.dds"/>
    <File fileId="36" filename="$data/shared/defaultPlastic_vmask.dds"/>
    <File fileId="29" filename="$data/shared/default_normal.dds"/>
    <File fileId="30" filename="$data/shared/default_specular.dds"/>
    <File fileId="6" filename="$data/shared/detailLibrary/flat_normal.png"/>
    <File fileId="21" filename="$data/shared/detailLibrary/metallic/clear_diffuse.dds"/>
    <File fileId="20" filename="$data/shared/detailLibrary/metallic/clear_specular.dds"/>
    <File fileId="26" filename="$data/shared/detailLibrary/metallic/glass/glassClear01_specular.dds"/>
    <File fileId="37" filename="$data/shared/detailLibrary/metallic/glass/glassClear03_specular.png"/>
    <File fileId="14" filename="$data/shared/detailLibrary/metallic/metalGalvanized_diffuse.png"/>
    <File fileId="13" filename="$data/shared/detailLibrary/metallic/metalGalvanized_normal.png"/>
    <File fileId="12" filename="$data/shared/detailLibrary/metallic/metalGalvanized_specular.png"/>
    <File fileId="35" filename="$data/shared/detailLibrary/metallic/silverScratched_diffuse.png"/>
    <File fileId="34" filename="$data/shared/detailLibrary/metallic/silverScratched_specular.png"/>
    <File fileId="7" filename="$data/shared/detailLibrary/nonMetallic/metal/metalPainted_diffuse.png"/>
    <File fileId="5" filename="$data/shared/detailLibrary/nonMetallic/metal/metalPainted_specular.png"/>
    <File fileId="16" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticPainted_diffuse.png"/>
    <File fileId="15" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticPainted_specular.png"/>
    <File fileId="19" filename="$data/shared/detailLibrary/nonMetallic/rubber/rubberBlack_diffuse.dds"/>
    <File fileId="18" filename="$data/shared/detailLibrary/nonMetallic/rubber/rubber_normal.png"/>
    <File fileId="17" filename="$data/shared/detailLibrary/nonMetallic/rubber/rubber_specular.png"/>
    <File fileId="23" filename="Steklo.dds"/>
    <File fileId="24" filename="Steklo_normal.dds"/>
    <File fileId="25" filename="Steklo_spekular.dds"/>
    <File fileId="2" filename="lights_normal.dds"/>
    <File fileId="3" filename="lights_vmask.dds"/>
    <File fileId="32" filename="plateNumberLights_normal.png"/>
    <File fileId="33" filename="plateNumberLights_vmask.png"/>
    <File fileId="27" filename="workingLight29_emissive.dds"/>
    <File fileId="28" filename="../textures/gen_dirt_1.dds"/>
  </Files>


  <Materials>
    <Material name="clearPlastic_mat_metalPainted" materialId="5" alphaBlending="true" customShaderId="4" customShaderVariation="staticLight_vertex">
      <Texture fileId="22"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="20"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="21"/>
      <CustomParameter name="blinkSimple" value="55.7042 1471.48"/>
    </Material>
    <Material name="frontLightNiva_mat_metalGalvanized" materialId="6" diffuseColor="0.8 0.8 0.8 1" customShaderId="4" customShaderVariation="staticLight_vertex">
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="12"/>
      <Custommap name="detailNormal" fileId="13"/>
      <Custommap name="detailDiffuse" fileId="14"/>
      <CustomParameter name="blinkSimple" value="55.7042 1471.48"/>
    </Material>
    <Material name="frontLightNiva_mat_metalPainted" materialId="7" diffuseColor="0.8 0.8 0.8 1" customShaderId="4" customShaderVariation="staticLight_vertex">
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="5"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="7"/>
      <CustomParameter name="colorScale" value="0.03 0.03 0.03"/>
      <CustomParameter name="blinkSimple" value="55.7042 1471.48"/>
    </Material>
    <Material name="frontLightNiva_mat_metalPainted" materialId="8" diffuseColor="0.8 0.8 0.8 1" customShaderId="4" customShaderVariation="staticLight_vertex">
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="15"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="16"/>
      <CustomParameter name="colorScale" value="0.03 0.03 0.03"/>
      <CustomParameter name="blinkSimple" value="55.7042 1471.48"/>
    </Material>
    <Material name="frontLightNiva_mat_rubber" materialId="9" diffuseColor="0.8 0.8 0.8 1" customShaderId="4" customShaderVariation="staticLight_vertex">
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="17"/>
      <Custommap name="detailNormal" fileId="18"/>
      <Custommap name="detailDiffuse" fileId="19"/>
      <CustomParameter name="porosity" value="0.5"/>
      <CustomParameter name="blinkSimple" value="55.7042 1471.48"/>
    </Material>
    <Material name="frontLightNiva_mat_silverScratched" materialId="10" diffuseColor="0.8 0.8 0.8 1" customShaderId="4" customShaderVariation="staticLight_vertex">
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="20"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="21"/>
      <CustomParameter name="smoothnessScale" value="0.9"/>
      <CustomParameter name="blinkSimple" value="55.7042 1471.48"/>
    </Material>
    <Material name="LigchtSteklo_nomer_GabR_glassClear03Mat" materialId="102" alphaBlending="true" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="22"/>
      <Normalmap fileId="29"/>
      <Glossmap fileId="36"/>
      <Custommap name="detailSpecular" fileId="37"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="21"/>
      <Custommap name="lightsIntensity" fileId="27"/>
      <CustomParameter name="colorScale" value="4 4 4"/>
      <CustomParameter name="smoothnessScale" value="0.1"/>
      <CustomParameter name="metalnessScale" value="0.92"/>
    </Material>
    <Material name="metalPaintedBlackMat" materialId="13" diffuseColor="0.8 0.8 0.8 1" customShaderId="4">
      <Glossmap fileId="28"/>
      <Custommap name="detailSpecular" fileId="5"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="7"/>
      <CustomParameter name="colorScale" value="0.012 0.012 0.012"/>
    </Material>
    <Material name="plateNumberLight_mat_metalGalvanized" materialId="67" diffuseColor="1 1 1 1" customShaderId="4" customShaderVariation="staticLight_vertex">
      <Normalmap fileId="32"/>
      <Glossmap fileId="33"/>
      <Custommap name="detailSpecular" fileId="12"/>
      <Custommap name="detailNormal" fileId="13"/>
      <Custommap name="detailDiffuse" fileId="14"/>
      <CustomParameter name="blinkSimple" value="55.7042 1471.48"/>
    </Material>
    <Material name="plateNumberLight_mat_metalPainted" materialId="68" diffuseColor="1 1 1 1" customShaderId="4" customShaderVariation="staticLight_vertex">
      <Normalmap fileId="32"/>
      <Glossmap fileId="33"/>
      <Custommap name="detailSpecular" fileId="5"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="7"/>
      <CustomParameter name="blinkSimple" value="55.7042 1471.48"/>
    </Material>
    <Material name="plateNumberLight_mat_silverScratched" materialId="69" diffuseColor="1 1 1 1" customShaderId="4" customShaderVariation="staticLight_vertex">
      <Normalmap fileId="32"/>
      <Glossmap fileId="33"/>
      <Custommap name="detailSpecular" fileId="34"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="35"/>
      <CustomParameter name="blinkSimple" value="55.7042 1471.48"/>
    </Material>
    <Material name="Reflector" materialId="14" diffuseColor="0.8 0.8 0.8 1" customShaderId="4" customShaderVariation="staticLight">
      <Normalmap fileId="29"/>
      <Glossmap fileId="30"/>
      <Custommap name="detailSpecular" fileId="20"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="21"/>
      <Custommap name="lightsIntensity" fileId="27"/>
      <CustomParameter name="smoothnessScale" value="0.8"/>
    </Material>
    <Material name="Statik_lights_mat" materialId="15" alphaBlending="true" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="23"/>
      <Normalmap fileId="24"/>
      <Glossmap fileId="25"/>
      <Custommap name="detailSpecular" fileId="26"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="21"/>
      <Custommap name="lightsIntensity" fileId="27"/>
      <CustomParameter name="colorScale" value="8 8 8"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="frontLightsktz70.i3d.shapes">
  </Shapes>

  <Scene>
    <Shape name="frontLight01" shapeId="1" clipDistance="100" nodeId="25" castsShadows="true" receiveShadows="true" materialIds="7,6">
      <TransformGroup name="frontLight_rotationNode" translation="0.00182898 0.0284602 0.000464862" rotation="0 1.19197e-15 5.37664e-15" nodeId="26">
        <Shape name="frontLight01_static" translation="0 0 3.80497e-20" shapeId="2" clipDistance="300" nodeId="27" castsShadows="true" receiveShadows="true" materialIds="8,6,9,10"/>
        <Shape name="frontLight01LampGlass_static" translation="0 0 3.80497e-20" shapeId="3" clipDistance="30" nodeId="28" castsShadows="true" receiveShadows="true" materialIds="5"/>
        <Shape name="StekloL" translation="0.00017102 0.0592479 0.0240873" rotation="91.7877 -1.19197e-15 -5.37664e-15" shapeId="4" clipDistance="300" nodeId="29" castsShadows="true" receiveShadows="true" materialIds="15"/>
      </TransformGroup>
    </Shape>
    <Shape name="workLight01" shapeId="1" clipDistance="100" nodeId="30" castsShadows="true" receiveShadows="true" materialIds="7,6">
      <TransformGroup name="workLight01_rotationNode" translation="0.002 0.0284602 0.00046486" nodeId="31">
        <Shape name="frontLight01_static" translation="0 0 0.000464862" rotation="0 1.19197e-15 5.37664e-15" shapeId="2" clipDistance="300" nodeId="32" castsShadows="true" receiveShadows="true" materialIds="8,6,9,10"/>
        <Shape name="frontLight01LampGlass_static" translation="0 0 0.000464862" rotation="0 1.19197e-15 5.37664e-15" shapeId="3" clipDistance="30" nodeId="33" castsShadows="true" receiveShadows="true" materialIds="5"/>
        <Shape name="StekloL" translation="0 0.0592479 0.0240873" rotation="91.7877 -0 0" shapeId="4" clipDistance="300" nodeId="34" castsShadows="true" receiveShadows="true" materialIds="15"/>
      </TransformGroup>
    </Shape>
    <TransformGroup name="frontLightLeft" clipDistance="300" nodeId="35">
      <Shape name="FaraL" rotation="90 -0 0" shapeId="5" clipDistance="300" nodeId="36" castsShadows="true" receiveShadows="true" materialIds="13"/>
      <Shape name="SvetL" shapeId="6" clipDistance="300" nodeId="37" castsShadows="true" receiveShadows="true" materialIds="14"/>
      <Shape name="StekloL" rotation="90 -0 0" shapeId="4" clipDistance="300" nodeId="38" castsShadows="true" receiveShadows="true" materialIds="15"/>
    </TransformGroup>
    <TransformGroup name="plateNumberLight" nodeId="74">
      <Shape name="plateNumberLight_static" shapeId="7" clipDistance="300" nodeId="75" castsShadows="true" receiveShadows="true" materialIds="68,68,68,67,69"/>
      <Shape name="shneck2" translation="0 0.0238554 0.00956229" rotation="-1.99 -0 0" scale="1.5122 1.30198 1" shapeId="8" clipDistance="300" nodeId="41" castsShadows="true" receiveShadows="true" materialIds="102"/>
    </TransformGroup>
  </Scene>

</i3D>
