<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="PonssewoodHarvester">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
   
    <storeData>
        <name>
			<en>Wood Harvester Head (Fixed)</en>
			<de>Holzerntekopf (Fest)</de>
		</name>
        
        <functions>
            <function>$l10n_function_forestryCutter</function>
        </functions>
        <image>store_processorFixed.dds</image>
        <price>30000</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>PONSSE</brand>
        <category>forestryExcavatorTools</category>	
       <shopLoadingDelay initial="0.2"/>
        <shopTranslationOffset>0 0 0</shopTranslationOffset>
        <shopRotationOffset>0.152 0 0</shopRotationOffset>
        <vertexBufferMemoryUsage>861952</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>156928</indexBufferMemoryUsage>
        <textureMemoryUsage>2097152</textureMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>
   
   <base>
        <typeDesc>$l10n_typeDesc_woodHarvester</typeDesc>
        <filename>processorFixed.i3d</filename>
      <size width="1.8" length="2.35" height="1.85" lengthOffset="-0.07" widthOffset="-0.1"/>
		<components>
            <component centerOfMass="0 1.12 0"  solverIterationCount="20" mass="1000" />
            <component centerOfMass="0 0.831 0" solverIterationCount="20" mass="1400" />
			<component centerOfMass="0 0 0" solverIterationCount="20" mass="500"/>
            <component centerOfMass="0 0 0" solverIterationCount="20" mass="200"/>
            <component centerOfMass="0 0 0" solverIterationCount="20" mass="200"/>
            <component centerOfMass="0 0 0" solverIterationCount="20" mass="200"/>
            <component centerOfMass="0 0 0" solverIterationCount="20" mass="200"/>
            <joint component1="1" component2="2" node="clawRotJoint" nodeActor1="clawJointActorRot" enableCollision="false" />
			<joint component1="2" component2="3" node="componentJointCutter" rotLimit="0 0 0" transLimit="0 0 0" />
			<joint component1="3" component2="4" node="delimbArm01Phy" rotLimit="0 0 0" transLimit="0 0 0" rotLimitSpring="0 50 0" rotLimitDamping="0 10 0" rotLimitForceLimit="-1 30 -1" />
			<joint component1="3" component2="5" node="delimbArm02Phy" rotLimit="0 0 0" transLimit="0 0 0" rotLimitSpring="0 50 0" rotLimitDamping="0 10 0" rotLimitForceLimit="-1 30 -1" />
			<joint component1="3" component2="6" node="delimbArm03Phy" rotLimit="0 0 0" transLimit="0 0 0" rotLimitSpring="0 50 0" rotLimitDamping="0 10 0" rotLimitForceLimit="-1 30 -1" />
			<joint component1="3" component2="7" node="delimbArm04Phy" rotLimit="0 0 0" transLimit="0 0 0" rotLimitSpring="0 50 0" rotLimitDamping="0 10 0" rotLimitForceLimit="-1 30 -1" />
			<collisionPair component1="2" component2="4" enabled="false" />
			<collisionPair component1="2" component2="5" enabled="false" />
			<collisionPair component1="2" component2="6" enabled="false" />
			<collisionPair component1="2" component2="7" enabled="false" />
			<collisionPair component1="4" component2="5" enabled="false" />
			<collisionPair component1="4" component2="6" enabled="false" />
			<collisionPair component1="4" component2="7" enabled="false" />
			<collisionPair component1="5" component2="6" enabled="false" />
			<collisionPair component1="5" component2="7" enabled="false" />
			<collisionPair component1="6" component2="7" enabled="false" />
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="IMPLEMENT" />
        <mapHotspot type="TOOL" />       
    </base>
    <attachable>
        <inputAttacherJoints>
			<inputAttacherJoint node="attacherJointWoodCrane" jointType="wheelLoader" >
                <subType name="excavatorFastCoupler" showWarning="true"/>
				<objectChange node="configWoodCrane" 	visibilityActive="true" visibilityInactive="false"/>
				<objectChange node="0>1|6" 				visibilityActive="false" visibilityInactive="true"/>
				<objectChange node="detachedHoses" visibilityActive="false" visibilityInactive="true"/>
            </inputAttacherJoint>
            <inputAttacherJoint node="attacherJoint" jointType="wheelLoader" >
                <subType name="excavatorFastCoupler" showWarning="true"/>
            </inputAttacherJoint>
        </inputAttacherJoints>
		<support animationName="moveSupport" />
    </attachable>
	<dynamicallyLoadedParts>
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicConnector01" filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicConnector02" filename="$data/shared/connectionHoses/connectors.i3d" />
    </dynamicallyLoadedParts>
    <connectionHoses>
        <connectionHoseConfigurations>
            <connectionHoseConfiguration>
				<hose inputAttacherJointIndices="1 2" type="CABLE_BUNDLE" node="hydraulicOut" length="3.5" diameter="0.05" straighteningFactor="2" isTwoPointHose="true">
					<objectChange node="detachedHoses" visibilityActive="false" visibilityInactive="true"/>
			        <objectChange node="attachedHoses" visibilityActive="true" visibilityInactive="false"/>
				</hose>
				<hose inputAttacherJointIndices="1 2" type="CABLE_BUNDLE" node="hydraulicIn" length="3.5" diameter="0.05" straighteningFactor="2" isTwoPointHose="true">
				</hose>

                <!-- woodharvester head hoses -->
		<localHose>
            <hose type="CABLE_BUNDLE"  node="localHose03Start"  length="1.30" diameter="0.09" straighteningFactor="3" isTwoPointHose="true"/>
            <target type="CABLE_BUNDLE" node="localHose03End" straighteningFactor="4"/>
        </localHose>
        <localHose>
            <hose type="CABLE_BUNDLE"  node="localHose04Start"  length="1.30" diameter="0.09" straighteningFactor="3" isTwoPointHose="true"/>
            <target type="CABLE_BUNDLE" node="localHose04End" straighteningFactor="4"/>
        </localHose>

			</connectionHoseConfiguration>
        </connectionHoseConfigurations>

    </connectionHoses>
    
    
	<animations>
        <animation name="moveSupport">
            <part componentIndex="2" startTime="0" endTime="0.1" startCenterOfMass="0 0.831 0" endCenterOfMass="0 -1.5 0"/>
			<part node="1>0|0|2|0" startTime="0" endTime="0.01" startTrans="0 -0.552 -0.097" endTrans="0 -1.284 -0.297"/>

            <sound template="headerAttach01" startTime="0.05" direction="-1"  innerRadius="1" volumeScale="1" pitchScale="0.8" linkNode="logGrab_component1"/>
            <sound template="clackVar6"        startTime="0.01" direction="-1"  innerRadius="1" volumeScale="5" pitchScale="0.7" linkNode="logGrab_component1"/>
        </animation>
		<animation name="cutAnimation">
            <part node="blade" startTime="0" endTime="1.0" startRot="0 0 0" endRot="0 -85 0"/>
            <part node="blade" startTime="1.0" endTime="1.5" startRot="0 -85 0" endRot="0 0 0"/>
            <sound template="forestHarvesterToolCut" startTime="0.01" linkNode="blade" />
        </animation>
		<animation name="headerTiltAnimation" soundVolumeFactor="0.6">
            <part node="componentJointCutter" startTime="0" endTime="1" startRot="0 0 0" endRot="90 0 0"/>
            <sound template="hydraulicOpen01"   startTime="0.01" endTime="0.99" pitchScale="1.0" volumeScale="4.2" linkNode="componentJointCutter" fadeIn="0.1" fadeOut="0.50"/>
            <sound template="hydraulicOpen01" startTime="0.01" endTime="0.99" pitchScale="1.8" volumeScale="3.5" linkNode="componentJointCutter" fadeIn="0.1" fadeOut="0.50"/>
            <sound template="compressedAir" startTime="0.99" volumeScale="1" pitchScale="0.7" direction="-1" linkNode="componentJointCutter"/>
            <sound template="compressedAir" startTime="0.01" volumeScale="1" pitchScale="0.7" direction="1" linkNode="componentJointCutter"/>
        </animation>
		<animation name="grabberAnimation">
            <part node="delimbArm01Phy"  startTime="0" endTime="1" startRot="0 70 0" endRot="0 0 0"/>
            <part node="delimbArm02Phy" startTime="0" endTime="1" startRot="0 -70 0" endRot="0 -0 0"/>
            <part node="delimbArm03Phy" startTime="0" endTime="1" startRot="0 -80 0" endRot="0 -0 0"/>
            <part node="delimbArm04Phy" startTime="0" endTime="1" startRot="0 80 0" endRot="0 0 0"/>
            <sound template="hydraulicOpen01" 	startTime="0.01" endTime="0.99" volumeScale="2" pitchScale="0.7" linkNode="delimbArm01" fadeIn="0.2" fadeOut="0.1"/>
            <sound template="clackVar6"             startTime="0.1"  direction="-1" volumeScale="2" pitchScale="0.7" linkNode="delimbArm01"/>
            <sound template="foldStartMed02"         startTime="0.1"  direction="-1" volumeScale="2" pitchScale="0.7" linkNode="delimbArm01"/>
            <sound template="clackVar6"             startTime="0.99"  direction="1" volumeScale="2" pitchScale="0.6" linkNode="delimbArm01"/>
        </animation>
    </animations>
    <cylindered>
        <movingTools>
			<movingTool node="clawJointActorRot" playSound="true" isConsumingPower="true">
                <controls axis="AXIS_CRANE_TOOL2" invertAxis="true" mouseSpeedFactor="1" iconName="GRABBER_ROTATE_Y" />
                <rotation rotSpeed="-60" rotAcceleration="200" rotationAxis="2"/>
                <componentJoint index="1" anchorActor="1"/>
            </movingTool>
			<movingTool node="componentJointCutter">
                <componentJoint index="2" anchorActor="0" />
            </movingTool>
			<movingTool node="delimbArm01Phy" playSound="true" isConsumingPower="true">
				<controls axis="AXIS_CRANE_TOOL" invertAxis="false" mouseSpeedFactor="1" iconName="GRABBER_ROTATE_Y" />
				<animation animName="grabberAnimation" animAcceleration="10" animSpeed="1" />
				<componentJoint index="3" anchorActor="0" />
				<componentJoint index="4" anchorActor="0" />
				<componentJoint index="5" anchorActor="0" />
				<componentJoint index="6" anchorActor="0" />
			</movingTool>
        </movingTools>
        <movingParts>
			<movingPart node="grabXRot" referencePoint="grabXRotRef" referenceFrame="grabXRotRefFrame" limitedAxis="1" isActiveDirty="true" maxUpdateDistance="100">
				<dependentPart node="grabXRotHydraulic"/>
				<dependentPart node="delimbArm01"/>
            </movingPart>
			<movingPart node="grabXRotHydraulic" referencePoint="grabXRotHydraulicRef" referenceFrame="grabXRotHydraulicRef">
                <translatingPart node="grabXRotHydraulicPunch" />
            </movingPart>
			<movingPart node="delimbArm01" referencePoint="delimbArm01Ref" referenceFrame="delimbArm01Ref" limitedAxis="2">
				<dependentPart node="delimbArm02" />
				<dependentPart node="delimbArm03" />
				<dependentPart node="delimbArm04" />
				<dependentPart node="delimbArm01Hydraulic" />
				<dependentPart node="delimbArm02Hydraulic" />
				<dependentPart node="delimbArm03Hydraulic" />
				<dependentPart node="delimbArm04Hydraulic" />
				<dependentPart node="delimbRoller01" />
				<dependentPart node="delimbRoller02" />
				<dependentPart node="delimbRollerHydraulic" />
				<dependentPart node="delimbRollerConnectionArm" />
				<dependentPart node="bladeHydraulic" />
			</movingPart>
			<movingPart node="delimbArm02" referencePoint="delimbArm02Ref" referenceFrame="delimbArm02Ref" limitedAxis="2"/>
			<movingPart node="delimbArm03" referencePoint="delimbArm03Ref" referenceFrame="delimbArm03Ref" limitedAxis="2"/>
			<movingPart node="delimbArm04" referencePoint="delimbArm04Ref" referenceFrame="delimbArm04Ref" limitedAxis="2"/>
			<movingPart node="delimbRoller01" referencePoint="delimbArm04Ref" referenceFrame="delimbArm04Ref" limitedAxis="2"/>
			<movingPart node="delimbRoller02" referencePoint="delimbArm03Ref" referenceFrame="delimbArm03Ref" limitedAxis="2"/>
			<movingPart node="delimbArm01Hydraulic" referencePoint="delimbArm01HydraulicRef" referenceFrame="delimbArm01HydraulicRef">
                <translatingPart node="delimbArm01HydraulicPunch" />
            </movingPart>
			<movingPart node="delimbArm02Hydraulic" referencePoint="delimbArm02HydraulicRef" referenceFrame="delimbArm02HydraulicRef">
                <translatingPart node="delimbArm02HydraulicPunch" />
            </movingPart>
            <movingPart node="delimbArm03Hydraulic" referencePoint="delimbArm03HydraulicRef" referenceFrame="delimbArm03HydraulicRef">
                <translatingPart node="delimbArm03HydraulicPunch" />
            </movingPart>
            <movingPart node="delimbArm04Hydraulic" referencePoint="delimbArm04HydraulicRef" referenceFrame="delimbArm04HydraulicRef">
                <translatingPart node="delimbArm04HydraulicPunch" />
            </movingPart>
            <movingPart node="delimbRollerHydraulic" referencePoint="delimbRollerHydraulicRef" referenceFrame="delimbRollerHydraulicRef">
                <translatingPart node="delimbRollerHydraulicPunch" />
            </movingPart>
            <movingPart node="delimbRollerConnectionArm" referencePoint="delimbRollerConnectionArmRef" referenceFrame="delimbRollerConnectionArmRef"/>
			<movingPart node="bladeHydraulic" referencePoint="bladeHydraulicRef" referenceFrame="bladeHydraulicRef">
                <translatingPart node="bladeHydraulicPunch" />
            </movingPart>
        </movingParts>
	    <sounds>
			<actionSound template="hydraulicOpen01"   pitchScale="0.8" volumeScale="2.5" 	linkNode="clawJointActorRot" 	actionNames="TOOL_MOVE_NEG TOOL_MOVE_POS"                     nodes="clawJointActorRot"     fadeIn="0.2" fadeOut="0.1"/>
            <actionSound template="clackVar6"             pitchScale="0.7" volumeScale="2" 		linkNode="clawJointActorRot" 	actionNames="TOOL_MOVE_END_POS_LIMIT TOOL_MOVE_END_NEG_LIMIT" nodes="clawJointActorRot" />
            <actionSound template="cylinderPunch"         pitchScale="1"   volumeScale="1" 		linkNode="clawJointActorRot" 	actionNames="TOOL_MOVE_END_POS_LIMIT TOOL_MOVE_END_NEG_LIMIT" nodes="clawJointActorRot" />
	   </sounds>
	</cylindered>
	<woodHarvester>
        <cutNode node="cutNode" attachNode="component3" attachReferenceNode="attachReference" sizeY="1.3" sizeZ="1.8" maxRadius="0.50" releasedComponentJointIndex="2" eleasedComponentJoint2Index="1" />
        <headerJointTilt animationName="headerTiltAnimation" speedFactor="1" foldMaxLimit="1"/>
        <cutLengths values="2.5 3 4 5 6 8 9 12 15 20 0" startIndex="4"/>
        <delimbNode node="delimbNode" sizeX="0.1" sizeY="1.3" sizeZ="1.8" delimbOnCut="true" />
        <cutAnimation name="cutAnimation" speedScale="1" cutTime="0.5" />
        <grabAnimation name="grabberAnimation" speedScale="1" />
        <treeSizeMeasure node="treeSizeMeasure" otMaxRadius="0.3" />

        <cutEffects>
            <effectNode effectClass="ParticleEffect" effectNode="woodChipsEmitter" particleType="CRUSHER_WOOD" emitCountScale="150"/>
            <effectNode effectClass="ParticleEffect" effectNode="woodDustEmitter" particleType="SMOKE" emitCountScale="1"/>
        </cutEffects>
        <delimbEffects>
            <effectNode effectClass="ParticleEffect" effectNode="effectParticleChips" particleType="CRUSHER_WOOD" emitCountScale="15"/>
            <effectNode effectClass="ParticleEffect" effectNode="effectParticleDust" particleType="SMOKE" emitCountScale="1"/>
        </delimbEffects>

        <forwardingNodes>
            <animationNode node="delimbRotPart01"   rotAxis="3" rotSpeed="-300" turnOnFadeTime="0" turnOffFadeTime="0" />
            <animationNode node="delimbRotPart02"   rotAxis="3" rotSpeed="300" turnOnFadeTime="0" turnOffFadeTime="0" />
            <animationNode node="delimbRotPart03"   rotAxis="1" rotSpeed="350" turnOnFadeTime="0" turnOffFadeTime="0" />
            <animationNode node="delimbRotPart04"   rotAxis="1" rotSpeed="500" turnOnFadeTime="0" turnOffFadeTime="0" />
        </forwardingNodes>
		<sounds>
            <elimb template="DEFAULT_TREE_DELIMB" linkNode="component3" />
			<delimb file="sounds/delimb.wav" innerRadius="3" outerRadius="55" linkNode="blade" fadeOut="1.0">
                <volume indoor="0.4" outdoor="4"/>
                <lowpassCutoffFrequency indoor="4000" outdoor="20000"/>
                <lowpassGain  indoor="0.5" outdoor="1"/>
            </delimb>
        </sounds>
    </woodHarvester>
       
    <ai>
        <agentAttachment width="2.5" height="1.9" length="2.4" heightOffset="0"/>
    </ai>
	<foliageBending>
		<bendingNode minX="-1" maxX="1" minZ="-1" maxZ="1" yOffset="-0.5" node="logGrab_component2"/>
    </foliageBending>
	
    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="6" fieldMultiplier="2"/>
	<i3dMappings>
		<i3dMapping id="logGrab_component1"                         node="0>" />
		<i3dMapping id="logGrab_component2"                         node="1>" />
		<i3dMapping id="component3"                         node="2>" />
		<i3dMapping id="attacherJoint"                      node="0>1|0" />
		<i3dMapping id="hydraulicOut"                             node="0>1|2" />
		<i3dMapping id="hydraulicIn"                              node="0>1|1" />
		<i3dMapping id="clawRotJoint"                       node="0>2" />
		<i3dMapping id="clawJointActorRot"                 node="1>1|0" />
		<i3dMapping id="detachedHoses" node="0>1|3" />
		<i3dMapping id="attachedHoses" node="0>1|4" />
		<i3dMapping id="hydraulicConnector01" node="0>1|3|0" />
		<i3dMapping id="hydraulicConnector02" node="0>1|3|1" />
		<i3dMapping id="componentJointCutter" node="1>0|0|1|0|0" />
        <i3dMapping id="delimbArm01Phy" node="2>5|1|0|0" />
        <i3dMapping id="delimbArm02Phy" node="2>5|0|0|0" />
        <i3dMapping id="delimbArm03Phy" node="2>5|0|1" />
        <i3dMapping id="delimbArm04Phy" node="2>5|1|1" />
        <i3dMapping id="localHose03Start" node="1>0|0|0|4" />
        <i3dMapping id="localHose03End" node="1>0|0|0|0|0|16" />
        <i3dMapping id="localHose04Start" node="1>0|0|0|5" />
        <i3dMapping id="localHose04End" node="1>0|0|0|0|0|17" />
        <i3dMapping id="delimbArm01" node="1>0|0|0|0|0|0" />
        <i3dMapping id="delimbArm01Ref" node="3>2" />
        <i3dMapping id="delimbArm02" node="1>0|0|0|0|0|1" />
        <i3dMapping id="delimbArm02Ref" node="4>2" />
        <i3dMapping id="delimbArm03" node="1>0|0|0|0|0|6" />
        <i3dMapping id="delimbArm03Ref" node="5>2" />
        <i3dMapping id="delimbArm04" node="1>0|0|0|0|0|8" />
        <i3dMapping id="delimbArm04Ref" node="6>2" />
        <i3dMapping id="delimbArm01Hydraulic" node="1>0|0|0|0|0|1|0" />
        <i3dMapping id="delimbArm01HydraulicPunch" node="1>0|0|0|0|0|1|0|0" />
        <i3dMapping id="delimbArm01HydraulicRef" node="1>0|0|0|0|0|0|1" />
        <i3dMapping id="delimbArm02Hydraulic" node="1>0|0|0|0|0|0|0" />
        <i3dMapping id="delimbArm02HydraulicPunch" node="1>0|0|0|0|0|0|0|0" />
        <i3dMapping id="delimbArm02HydraulicRef" node="1>0|0|0|0|0|1|1" />
        <i3dMapping id="delimbArm03Hydraulic" node="1>0|0|0|0|0|7" />
        <i3dMapping id="delimbArm03HydraulicPunch" node="1>0|0|0|0|0|7|0" />
        <i3dMapping id="delimbArm03HydraulicRef" node="1>0|0|0|0|0|6|0" />
        <i3dMapping id="delimbArm04Hydraulic" node="1>0|0|0|0|0|9" />
        <i3dMapping id="delimbArm04HydraulicPunch" node="1>0|0|0|0|0|9|0" />
        <i3dMapping id="delimbArm04HydraulicRef" node="1>0|0|0|0|0|8|0" />
        <i3dMapping id="delimbRoller01" node="1>0|0|0|0|0|2" />
        <i3dMapping id="delimbRoller02" node="1>0|0|0|0|0|3" />
        <i3dMapping id="delimbRollerHydraulic" node="1>0|0|0|0|0|2|1" />
        <i3dMapping id="delimbRollerHydraulicPunch" node="1>0|0|0|0|0|2|1|0" />
        <i3dMapping id="delimbRollerHydraulicRef" node="1>0|0|0|0|0|3|1" />
        <i3dMapping id="delimbRollerConnectionArm" node="1>0|0|0|0|0|2|2" />
        <i3dMapping id="delimbRollerConnectionArmRef" node="1>0|0|0|0|0|3|2" />
        <i3dMapping id="cutNode" node="2>0" />
        <i3dMapping id="attachReference" node="2>2" />
        <i3dMapping id="delimbNode" node="2>1" />
        <i3dMapping id="treeSizeMeasure" node="2>3" />
        <i3dMapping id="effectParticleChips" node="1>0|0|0|0|0|12|0" />
        <i3dMapping id="effectParticleDust" node="1>0|0|0|0|0|12|1" />
        <i3dMapping id="woodChipsEmitter" node="1>0|0|0|0|0|10|2|0" />
        <i3dMapping id="woodDustEmitter" node="1>0|0|0|0|0|10|2|1" />
        <i3dMapping id="grabXRot" node="1>0|0|0|0|0" />
        <i3dMapping id="grabXRotHydraulic" node="1>0|0|0|1" />
        <i3dMapping id="grabXRotHydraulicRef" node="1>0|0|0|0|0|13" />
        <i3dMapping id="grabXRotHydraulicPunch" node="1>0|0|0|1|0" />
        <i3dMapping id="grabXRotRef" node="2>4" />
        <i3dMapping id="grabXRotRefFrame" node="1>0|0|0|0" />
        <i3dMapping id="delimbRotPart01" node="1>0|0|0|0|0|2|0" />
        <i3dMapping id="delimbRotPart02" node="1>0|0|0|0|0|3|0" />
        <i3dMapping id="delimbRotPart03" node="1>0|0|0|0|0|4" />
        <i3dMapping id="delimbRotPart04" node="1>0|0|0|0|0|5" />
        <i3dMapping id="blade" node="1>0|0|0|0|0|10" />
        <i3dMapping id="bladeHydraulic" node="1>0|0|0|0|0|11" />
        <i3dMapping id="bladeHydraulicPunch" node="1>0|0|0|0|0|11|0" />
        <i3dMapping id="bladeHydraulicRef" node="1>0|0|0|0|0|10|1" />
		<i3dMapping id="configWoodCrane" node="0>1|5" />
		<i3dMapping id="attacherJointWoodCrane" node="0>1|5|0" />
	</i3dMappings>
</vehicle>
