<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="F350.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.3"/>
  </Asset>

  <Files>
    <File fileId="54" filename="Textures/4x4Decal.png"/>
    <File fileId="34" filename="Textures/Buttons.dds"/>
    <File fileId="50" filename="Textures/DarkTint.dds"/>
    <File fileId="49" filename="Textures/InteriorWood.dds"/>
    <File fileId="48" filename="Textures/Screens.dds"/>
    <File fileId="4" filename="Textures/gen_dirt_1.dds"/>
    <File fileId="22" filename="Textures/nitto_normal.dds"/>
    <File fileId="30" filename="Textures/series200Lights_emmissive.dds"/>
    <File fileId="55" filename="Textures/truckMPlatesShared_normal_4K.dds"/>
    <File fileId="53" filename="new_shaders/gen_dirt_1.dds"/>
    <File fileId="41" filename="$data/shaders/glowShader.xml"/>
    <File fileId="39" filename="$data/shaders/mirrorShader.xml"/>
    <File fileId="18" filename="$data/shaders/tireMudShader.xml"/>
    <File fileId="5" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="52" filename="$data/shared/default_normal.dds"/>
    <File fileId="35" filename="$data/shared/default_specular.dds"/>
    <File fileId="44" filename="$data/shared/detailLibrary/calibrated/calibratedPaint_diffuse.png"/>
    <File fileId="43" filename="$data/shared/detailLibrary/calibrated/calibratedPaint_normal.png"/>
    <File fileId="42" filename="$data/shared/detailLibrary/calibrated/calibratedPaint_specular.png"/>
    <File fileId="7" filename="$data/shared/detailLibrary/flat_normal.png"/>
    <File fileId="20" filename="$data/shared/detailLibrary/metallic/clear_diffuse.png"/>
    <File fileId="27" filename="$data/shared/detailLibrary/metallic/clear_specular.png"/>
    <File fileId="51" filename="$data/shared/detailLibrary/metallic/glass/glassClear03_specular.png"/>
    <File fileId="33" filename="$data/shared/detailLibrary/metallic/glass/glassHeadlight_specular.png"/>
    <File fileId="29" filename="$data/shared/detailLibrary/metallic/scratched_diffuse.png"/>
    <File fileId="28" filename="$data/shared/detailLibrary/metallic/scratched_specular.png"/>
    <File fileId="14" filename="$data/shared/detailLibrary/metallic/silverScratched_diffuse.png"/>
    <File fileId="13" filename="$data/shared/detailLibrary/metallic/silverScratched_specular.png"/>
    <File fileId="19" filename="$data/shared/detailLibrary/mixed/noise1_specular.png"/>
    <File fileId="11" filename="$data/shared/detailLibrary/nonMetallic/dirt_diffuse.png"/>
    <File fileId="9" filename="$data/shared/detailLibrary/nonMetallic/dirt_specular.png"/>
    <File fileId="47" filename="$data/shared/detailLibrary/nonMetallic/leather/perforatedSynthetic1Black_diffuse.png"/>
    <File fileId="46" filename="$data/shared/detailLibrary/nonMetallic/leather/perforatedSynthetic1_normal.png"/>
    <File fileId="45" filename="$data/shared/detailLibrary/nonMetallic/leather/perforatedSynthetic1_specular.png"/>
    <File fileId="8" filename="$data/shared/detailLibrary/nonMetallic/metal/metalPainted_diffuse.png"/>
    <File fileId="6" filename="$data/shared/detailLibrary/nonMetallic/metal/metalPainted_specular.png"/>
    <File fileId="17" filename="$data/shared/detailLibrary/nonMetallic/mud_normal.png"/>
    <File fileId="16" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticPainted_diffuse.png"/>
    <File fileId="15" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticPainted_specular.png"/>
    <File fileId="25" filename="$data/shared/detailLibrary/nonMetallic/rubber/rubberBlack_diffuse.png"/>
    <File fileId="24" filename="$data/shared/detailLibrary/nonMetallic/rubber/rubber_normal.png"/>
    <File fileId="23" filename="$data/shared/detailLibrary/nonMetallic/rubber/rubber_specular.png"/>
    <File fileId="32" filename="$data/shared/window02_diffuse.dds"/>
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  <Materials>
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      <Glossmap fileId="4"/>
      <Custommap name="detailSpecular" fileId="6"/>
      <Custommap name="detailNormal" fileId="7"/>
      <Custommap name="detailDiffuse" fileId="8"/>
      <CustomParameter name="colorScale" value="0.012 0.012 0.012"/>
    </Material>
    <Material name="BugVisor" materialId="6" diffuseColor="0.8 0.8 0.8 1" customShaderId="5">
      <Glossmap fileId="4"/>
      <Custommap name="detailSpecular" fileId="19"/>
      <Custommap name="detailNormal" fileId="7"/>
      <Custommap name="detailDiffuse" fileId="20"/>
      <CustomParameter name="colorScale" value="0.03 0.03 0.03"/>
      <CustomParameter name="clearCoatIntensity" value="1"/>
    </Material>
    <Material name="chromeMat" materialId="7" diffuseColor="0.8 0.8 0.8 1" customShaderId="5">
      <Glossmap fileId="4"/>
      <Custommap name="detailSpecular" fileId="27"/>
      <Custommap name="detailNormal" fileId="7"/>
      <Custommap name="detailDiffuse" fileId="20"/>
    </Material>
    <Material name="ClusterLed" materialId="8" diffuseColor="0 0.109804 0.901961 1" specularColor="0.6 1 0" customShaderId="41">
      <CustomParameter name="lightControl" value="5"/>
    </Material>
    <Material name="F350BadgeshalfMetalNoise1BlackMat" materialId="9" diffuseColor="0.8 0.8 0.8 1" customShaderId="5">
      <Glossmap fileId="4"/>
      <Custommap name="detailSpecular" fileId="19"/>
      <Custommap name="detailNormal" fileId="7"/>
      <Custommap name="detailDiffuse" fileId="20"/>
      <CustomParameter name="colorScale" value="0 0.02 0.1"/>
    </Material>
    <Material name="F350FramesilverScratchedMat" materialId="10" diffuseColor="0.8 0.8 0.8 1" customShaderId="5">
      <Glossmap fileId="4"/>
      <Custommap name="detailSpecular" fileId="13"/>
      <Custommap name="detailNormal" fileId="7"/>
      <Custommap name="detailDiffuse" fileId="14"/>
    </Material>
    <Material name="F350glassHeadlightMat" materialId="11" alphaBlending="true" customShaderId="5">
      <Texture fileId="32"/>
      <Glossmap fileId="4"/>
      <Custommap name="detailSpecular" fileId="33"/>
      <Custommap name="detailNormal" fileId="7"/>
      <Custommap name="detailDiffuse" fileId="20"/>
    </Material>
    <Material name="F350InteriorLogometalPaintedMat" materialId="12" diffuseColor="0 0 0.231373 1" customShaderId="5">
      <Glossmap fileId="35"/>
      <Custommap name="detailSpecular" fileId="6"/>
      <Custommap name="detailNormal" fileId="7"/>
      <Custommap name="detailDiffuse" fileId="8"/>
    </Material>
    <Material name="F350InteriorperforatedSynthetic1BlackMat" materialId="13" diffuseColor="0.8 0.8 0.8 1" customShaderId="5">
      <Glossmap fileId="35"/>
      <Custommap name="detailSpecular" fileId="45"/>
      <Custommap name="detailNormal" fileId="46"/>
      <Custommap name="detailDiffuse" fileId="47"/>
    </Material>
    <Material name="F350InteriorplasticPaintedBlackMat" materialId="14" diffuseColor="0.8 0.8 0.8 1" customShaderId="5">
      <Glossmap fileId="35"/>
      <Custommap name="detailSpecular" fileId="15"/>
      <Custommap name="detailNormal" fileId="7"/>
      <Custommap name="detailDiffuse" fileId="16"/>
      <CustomParameter name="colorScale" value="0.012 0.012 0.012"/>
    </Material>
    <Material name="F350InteriorsilverScratchedMat" materialId="15" diffuseColor="0.8 0.8 0.8 1" customShaderId="5">
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      <Custommap name="detailSpecular" fileId="13"/>
      <Custommap name="detailNormal" fileId="7"/>
      <Custommap name="detailDiffuse" fileId="14"/>
      <CustomParameter name="smoothnessScale" value="0.4"/>
    </Material>
    <Material name="F350InteriorsilverScratchedShinyMat" materialId="16" diffuseColor="0.8 0.8 0.8 1" customShaderId="5">
      <Glossmap fileId="35"/>
      <Custommap name="detailSpecular" fileId="28"/>
      <Custommap name="detailNormal" fileId="7"/>
      <Custommap name="detailDiffuse" fileId="29"/>
      <CustomParameter name="colorScale" value="0.7379 0.7454 0.7529"/>
    </Material>
    <Material name="F350OrangeglassHeadlightMat" materialId="17" alphaBlending="true" customShaderId="5">
      <Texture fileId="32"/>
      <Glossmap fileId="4"/>
      <Custommap name="detailSpecular" fileId="33"/>
      <Custommap name="detailNormal" fileId="7"/>
      <Custommap name="detailDiffuse" fileId="20"/>
      <CustomParameter name="colorScale" value="1 0.4 0"/>
      <CustomParameter name="smoothnessScale" value="0.94"/>
      <CustomParameter name="metalnessScale" value="0.4"/>
    </Material>
    <Material name="F350plasticPaintedBlackMat" materialId="18" diffuseColor="0.8 0.8 0.8 1" customShaderId="5">
      <Glossmap fileId="4"/>
      <Custommap name="detailSpecular" fileId="15"/>
      <Custommap name="detailNormal" fileId="7"/>
      <Custommap name="detailDiffuse" fileId="16"/>
      <CustomParameter name="colorScale" value="0.012 0.012 0.012"/>
    </Material>
    <Material name="F350RedglassHeadlightMat" materialId="19" alphaBlending="true" customShaderId="5">
      <Texture fileId="32"/>
      <Glossmap fileId="4"/>
      <Custommap name="detailSpecular" fileId="33"/>
      <Custommap name="detailNormal" fileId="7"/>
      <Custommap name="detailDiffuse" fileId="20"/>
      <CustomParameter name="colorScale" value="1 0 0"/>
      <CustomParameter name="smoothnessScale" value="0.94"/>
      <CustomParameter name="metalnessScale" value="0.4"/>
      <CustomParameter name="clearCoatIntensity" value="1"/>
      <CustomParameter name="clearCoatSmoothness" value="1"/>
    </Material>
    <Material name="F350silverScratchedShinyMat" materialId="20" diffuseColor="0.8 0.8 0.8 1" customShaderId="5">
      <Glossmap fileId="4"/>
      <Custommap name="detailSpecular" fileId="28"/>
      <Custommap name="detailNormal" fileId="7"/>
      <Custommap name="detailDiffuse" fileId="29"/>
      <CustomParameter name="colorScale" value="0.7379 0.7454 0.7529"/>
    </Material>
    <Material name="F350silverScratchedShinyMat" materialId="21" diffuseColor="0.8 0.8 0.8 1" customShaderId="5">
      <Glossmap fileId="4"/>
      <Custommap name="detailSpecular" fileId="28"/>
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      <CustomParameter name="colorScale" value="0.7379 0.7454 0.7529"/>
      <CustomParameter name="clearCoatIntensity" value="1"/>
      <CustomParameter name="clearCoatSmoothness" value="1"/>
    </Material>
    <Material name="F350StaticLightschromeMat" materialId="22" diffuseColor="1 1 1 1" customShaderId="5" customShaderVariation="staticLight">
      <Glossmap fileId="4"/>
      <Custommap name="detailSpecular" fileId="27"/>
      <Custommap name="detailNormal" fileId="7"/>
      <Custommap name="detailDiffuse" fileId="20"/>
      <Custommap name="lightsIntensity" fileId="30"/>
    </Material>
    <Material name="F350StaticLightschromeMat" materialId="23" diffuseColor="1 1 1 1" specularColor="0.501961 1 0" customShaderId="5" customShaderVariation="staticLight">
      <Custommap name="detailSpecular" fileId="27"/>
      <Custommap name="detailNormal" fileId="7"/>
      <Custommap name="detailDiffuse" fileId="20"/>
      <Custommap name="lightsIntensity" fileId="30"/>
    </Material>
    <Material name="F350TintedGlassglassClear03Mat" materialId="24" alphaBlending="true" customShaderId="5">
      <Texture fileId="50"/>
      <Glossmap fileId="4"/>
      <Custommap name="detailSpecular" fileId="51"/>
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      <CustomParameter name="colorScale" value="0 0 0"/>
      <CustomParameter name="clearCoatIntensity" value="1"/>
      <CustomParameter name="clearCoatSmoothness" value="1"/>
    </Material>
    <Material name="F350TwoTonecalibratedPaintMat" materialId="25" diffuseColor="1 1 1 1" customShaderId="5">
      <Glossmap fileId="4"/>
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      <Custommap name="detailNormal" fileId="43"/>
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      <CustomParameter name="clearCoatIntensity" value="1"/>
      <CustomParameter name="clearCoatSmoothness" value="1"/>
    </Material>
    <Material name="F350WheelshalfMetalNoise1BlackMat" materialId="26" diffuseColor="0.8 0.8 0.8 1" customShaderId="5">
      <Glossmap fileId="4"/>
      <Custommap name="detailSpecular" fileId="19"/>
      <Custommap name="detailNormal" fileId="7"/>
      <Custommap name="detailDiffuse" fileId="20"/>
      <CustomParameter name="colorScale" value="0 0 0.3"/>
    </Material>
    <Material name="F350WheelsplasticPaintedBlackMat" materialId="27" diffuseColor="0.8 0.8 0.8 1" customShaderId="5">
      <Glossmap fileId="4"/>
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      <Custommap name="detailNormal" fileId="7"/>
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    <Material name="FX4Badges" materialId="28" specularColor="0.6 1 0" alphaBlending="true" customShaderId="5">
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      <CustomParameter name="clearCoatIntensity" value="1"/>
      <CustomParameter name="clearCoatSmoothness" value="1"/>
    </Material>
    <Material name="i3d_default_material" materialId="29" diffuseColor="0.8 0.8 0.8 1" specularColor="0.6 1 0">
    </Material>
    <Material name="InteriorButtons" materialId="30" specularColor="0.6 1 0">
      <Texture fileId="34"/>
    </Material>
    <Material name="InteriorCluster" materialId="31" specularColor="0.6 1 0" customShaderId="41">
      <Texture fileId="48"/>
    </Material>
    <Material name="InteriorScreens" materialId="32" specularColor="0.501961 1 0" customShaderId="41">
      <Texture fileId="48"/>
    </Material>
    <Material name="InteriorWood" materialId="33" specularColor="0.6 1 0">
      <Texture fileId="49"/>
    </Material>
    <Material name="lambert1" materialId="34" diffuseColor="0.501961 0.501961 0.501961 1">
    </Material>
    <Material name="metalPaintedBlackMatFrame" materialId="35" diffuseColor="0 0 0 1" customShaderId="5">
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    <Material name="MethodGold" materialId="36" diffuseColor="0.8 0.8 0.8 1" customShaderId="5">
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      <Reflectionmap lodDistanceScaling="0.5" viewDistanceScaling="0.5" type="planar" scaling="1" refractiveIndex="10" bumpScale="0.1" shapesObjectMask="4294967295" lightsObjectMask="4294967295"/>
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    <Material name="mud_mat" materialId="38" customShaderId="18">
      <Texture fileId="11"/>
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      <Glossmap fileId="9"/>
      <CustomParameter name="morphPos" value="-0.3522 -0.419 0.5 0.1"/>
      <CustomParameter name="prevMorphPos" value="0 0 0.5 0.1"/>
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    <Material name="plasticPaintedMat" materialId="39" customShaderId="5">
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      <Glossmap fileId="53"/>
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      <CustomParameter name="colorScale" value="0 0 0"/>
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    <Material name="RanchHandDP" materialId="41" diffuseColor="0.8 0.8 0.8 1" customShaderId="5">
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    <Material name="rubberBlackMatNitto" materialId="42" diffuseColor="0.0509804 0.0509804 0.0509804 1" customShaderId="5">
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      <Glossmap fileId="4"/>
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      <Custommap name="detailDiffuse" fileId="25"/>
      <CustomParameter name="porosity" value="0.5"/>
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    <Material name="rubberBlackMatNittoTread" materialId="43" diffuseColor="1 1 1 1" customShaderId="5">
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  </Materials>


  <Shapes externalShapesFile="F350.i3d.shapes">
  </Shapes>

  <Scene>
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</i3D>
